About Me
Ready and raring to join the Animation and Games Industry!
For the longest time, I had always wanted to work on animated films and TV shows or games. Of course, as I got older, my dreams got more refined, my shift went from 2D to 3D, and so forth. I have been working in Autodesk Maya software for well over 4 years. I am pretty familiar with modeling in it, as well as using Arnold for rendering, but also creating surface shaders in it and creating lights. I also have experience working in Unreal Engine 5, I have imported assets into it from Maya and created scenes, as well as games. I have also used Unreal Engine’s particle system Niagara, and created surface materials in Unreal as well. Maya and Unreal are not the only places I have created surfaces in, I am also well versed in using Adobe Photoshop, and Substance Painter and Designer. Similar to modeling, I know how to sculpt and create models in Zbrush and export/import them into Maya to be retopologized. I have experience using Nuke too, to make my Maya renders come out even nicer.